Contents
Instruction-Driven Game Engines on Large Language Models
How Diffusion Models Learn to Factorize and Compose
Enhancing Training Efficiency Using Packing with Flash Attention
MagicDec: Breaking the Latency-Throughput Tradeoff for Long Context Generation with Speculative Decoding
Solving Robotics Problems in Zero-Shot with Vision-Language Models
Celtibero: Robust Layered Aggregation for Federated Learning
Reprogramming Foundational Large Language Models(LLMs) for Enterprise Adoption for Spatio-Temporal Forecasting Applications: Unveiling a New Era in Copilot-Guided Cross-Modal Time Series Representation Learning
LLM Pruning and Distillation in Practice: The Minitron Approach
Non-discrimination Criteria for Generative Language Models
PEER: Expertizing Domain-Specific Tasks with a Multi-Agent Framework and Tuning Methods
GenRec: Unifying Video Generation and Recognition with Diffusion Models
Generative Verifiers: Reward Modeling as Next-Token Prediction
BaichuanSEED: Sharing the Potential of ExtensivE Data Collection and Deduplication by Introducing a Competitive Large Language Model Baseline
Can Unconfident LLM Annotations Be Used for Confident Conclusions?
Instruction-Driven Game Engines on Large Language Models
Authors: Hongqiu Wu, Yan Wang, Xingyuan Liu, Hai Zhao, Min Zhang
Source and references: https://arxiv.org/abs/2404.00276v4
Introduction
This research paper introduces the Instruction-Driven Game Engine (IDGE) project, which aims to democratize game development by enabling large language models (LLMs) to follow free-form game rules and autonomously generate game-play processes.
Key Points
The IDGE allows users to create games by issuing simple natural language instructions, significantly lowering the barrier for game development.
The learning process for IDGEs is approached as a Next State Prediction task, where the model autoregressively predicts in-game states given player actions.
This is a challenging task because the computation of in-game states must be precise, as slight errors could disrupt the game-play.
The researchers address this challenge by training the IDGE in a curriculum manner that progressively increases the model's exposure to complex scenarios.
The initial progress of the IDGE project is in developing an engine for the universally cherished card game of Poker.
Methodology
The researchers train the IDGE model using a curriculum learning approach, where the model's exposure to complex scenarios is gradually increased to ensure precise computation of in-game states and robust game-play.
Results and Findings
The IDGE designed for Poker supports a wide range of poker variants and allows for high customization of rules through natural language inputs. Additionally, the engine favors rapid prototyping of new games from minimal samples, proposing an innovative paradigm in game development that relies on large language models.
Implications and Conclusions
The IDGE project represents a significant advancement in democratizing game development by leveraging the capabilities of large language models to enable users to create games through simple natural language instructions, potentially transforming the game development landscape.
How Diffusion Models Learn to Factorize and Compose
Authors: Qiyao Liang, Ziming Liu, Mitchell Ostrow, Ila Fiete
Source and references: https://arxiv.org/abs/2408.13256v1
Introduction
This paper examines how diffusion models learn to factorize and compose features in their internal representations, and how this impacts their ability to generalize beyond the training distribution.
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